module Base {

    sound EnergySwordSwing {
        category = sound: Main, loop = false, is3D = true,
        clip { file = media/sound/EnergySwordSwing.ogg, distanceMax = 350, reverbFactor = 0.1, volume = 0.5, } }

    sound EnergySwordHit {
        category = sound: Main, loop = false, is3D = true,
        clip { file = media/sound/EnergySwordHit.ogg, distanceMax = 350, reverbFactor = 0.1, volume = 0.5, } }

    sound PoolNoodleHit {
        category = sound: Main, loop = false, is3D = true,
        clip { file = media/sound/PoolNoodleHit.ogg, distanceMax = 350, reverbFactor = 0.1, volume = 0.5, } }

}